Edit Mode/
Pick Open Edge
Edit Mode/
Divide Edges and Make Them Smooth
(-> detail)
Edit Mode/
Edit Model
(-> detail)
Edge Pick Mode/
Pick Single Edge
Edge Pick Mode/
Specify Shortest Path between Two Points
Pick Symmetrical Edge
Reset Edge Type
Turn On Light
Show Faces
Show Edges
Reset Model View
Display Setting
(-> detail)
Show Object List
(-> detail)
Change Coordinates/
Change Model Coordinates
(-> detail)
Change Coordinates/
Flip U-coordinate of Texture
Change Coordinates/
Flip V-coordinate of Texture
Change Coordinates/Flip Faces
Change Coordinates
(-> detail)
Join Adjacent Isolated Edges



Edit Mode / Divide Edges and Make Them Smooth
[Go]
After selecting edges, push the [Go] button to divide the edges and make them smooth.
(Click edges again or select [3DModelWindow]-[ Reset Edge Type] to reset the selected edges. The selected edges have to be connected. An isolated edge does not generate any changes.)

[Close]
Closes the dialog.

[Import open edges]
Import edges specified to open for division of edges.

[Details]
Shows detailed options.

[Divide limit]
The value of minimal length of the division of edges relative to model size. When the value is smaller, edges are divided into smaller edges.

[Smooth limit]
The value of the limit angle for the edge-swap operation.
Smooth operation swaps the edges so that the model becomes smooth, but when an angle of a edge is smaller than this, the edge swap is not applied.
Usually specify between 90-100 degrees.

* The left image is a dialog showing the detailed options.
Edit Mode / Model Edit
[Move Vertex]
Moves vertices and edits the figure of the model.
Drag the top of the red, blue and green arrows that appear to move the selected vertex.

[Swap Edge]
Swaps edges by selecting them.


[Delete Edge]
Deletes edges by selecting them. As the result, associated faces are also removed.
(Only deletable edges can be selected)

[Divide Edge]
Divides edges by selecting them. One edge is divided into two at the center of the edge. As the result, associated faces are also divided.

[Split Quad]
Splits a quad polygon into two triangles by selecting them.



Display Setting
[Face]
Set the way of rendering of faces. Normally [Color & Texture] is selected.
[White] renders faces with white color.

[Edge]
Set the way of rendering of edges. [Color] option sets different colors to edges according to the type; mountain, valley, and cut.

[Light]
Render the model with light.

[Size of Opening(after fold)]
Specify the degree of opening of 3D model.

[View Angle]
Sets the degree of perspective.

[Reset]
Resets the options of this dialog.
Show Object List
[Object List]
List of all object's file names.
Switch between show/hide by clicking the name. Only selected objects become targets for unfolding.

[Select All]
Selects all objects in the list.

[Clear]
Deselects all objects in the list.



Change Coordinates
[Step1]
Define the normal direction of the faces.
[Close] end this wizard.
[Step2]
Define the front by selecting the appropriate color button.
[Step3]
Define the bottom by selecting the appropriate color button.
[Step4]
Specify whether or not to invert the model.
This wizard can be called whenever you want by selecting [3DModelWindow]-[Change Coordinates].